(Nor would reskinning the Viper King readily produce Neonate Vipers, for that matter) Somebody on the team very deliberately gave them a different weapon, and specifically made the choice to give them the one-of-a-kind player weapon. Regular Vipers wield a completely different weapon, so reskinning them to produce Neonate Viper graphics wouldn't result in this. Let's start out by pointing out what the Neonate Vipers are wielding: Of course, this jank connects into a larger strangeness of the Alien Hunters DLC. That makes us the ones in the wrong by default. Nobody is going to wonder if maybe we can talk to these newborn aliens that grew up away from Ethereal influence? Maybe try to point them at our enemies, if we're just going to stick to ruthlessness? We're just going to present it as A-OK to murder children en mass? Sure, they're attacking us, but we're an armed group invading their home. There's the point that the game has the player killing what's implied to be juvenile Vipers, no ethical questions raised at all even though Vipers are clearly meant to be at the same sort of level as a human when it comes to intelligence and whatnot. well, Neonate Vipers have a bunch of wonky elements to them. I'm curious what lead to this, especially if it was an actual decision as opposed to 'not enough time for more detailed and interesting animations to be made'. As far as I'm aware Neonate Vipers only open their mouth for Bind -and it's obvious they're directly recycling the regular Viper Bind animation there. Regular Vipers have multiple first-sighted animations in which they open their mouth, generally to hiss at your soldiers, and similarly do so for a moment during a Bind. Also, a detail I'm curious about is that Neonate Vipers are noticeably less prone to opening their mouths in animations.
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